Version 1.3.4.1 — First Public Release
Welcome to Fracture Zone, a role-locked 3v3 mobile hero shooter built for tight teamfights, fast objectives, and competitive execution on US servers (for now).
What’s in this release
Core gameplay
- 3v3 matches with locked roles: teams are structured around Damage, Control, and Support.
- US-based servers (initial rollout) for stable matchmaking and consistent latency while we scale.
Playlists
- Crucible (Objective)
- Crown Carry — secure the crown and survive the hunt.
- Energy Trion Capture — capture and control energy zones to score.
- Purge (Team Deathmatch) — straight 3v3 eliminations and trades.
- Chaos (Free-For-All) — high-tempo mechanics and awareness checks.
- PRIME (Ranked) — competitive playlist featuring a rotating mix of all team modes.
Launch roster
Kyrr — Assault Commander
Disciplined royal tactician built for precision engagements.
Role: Mobility DPS / Space Control
Signature: IR threat isolation • dash-jet repositioning • surgical burst
Kyrr thrives when he controls lanes, cuts angles, and punishes overextensions—anchoring pushes with clean pressure and collapsing on targets before they can react.
Ashfall — Ember Juggernaut
Fire-forged frontline breaker fueled by ancient ember sprites.
Role: Tank / Breach & Denial
Signature: shield-forward durability • explosive strikes • molten zone control
Ashfall owns close quarters—absorbing punishment, then turning momentum into impact by forcing space and turning chokepoints into a furnace.
Eloya — Sanctuary Support
Graceful support operative whose diadem channels orbiting energy to sustain allies.
Role: Heals / Overshields / Team Utility
Signature: mobile healing • protective overshields • buff orbs & disruption
Eloya stays in motion to keep the team online—stabilizing fights, amplifying pushes, and disrupting advances by turning the frontline into a moving safe zone.
Known realities at launch
- Region coverage: servers are US-only right now; international players may see higher ping.
- Early meta volatility: with a small starting roster, matchups will evolve quickly—expect balance tuning as we gather data.
- Ranked stabilization: PRIME matchmaking will become more consistent as the player pool grows.
Feedback
If you hit bugs, performance issues, or have balance feedback, send it through your official channel (Discord / support page). Including device model + OS version helps a lot.
If you want, I can also format this as a WordPress-friendly post (with headings, short intro, and collapsible sections for Heroes/Modes) using the same dark theme styling you’re building.
