Team Sanctum
Three heroes, three roles — built for tight teamfights and objective discipline.
Kyrr
Assault Commander
A disciplined royal tactician built for precision engagements. Kyrr thrives when he controls lanes, cuts angles, and punishes overextensions with surgical burst.
- Signature: IR threat isolation
- Mobility: dash-jet repositioning
- Win condition: picks → collapse
Ashfall
Ember Juggernaut
A fire-forged frontline breaker fueled by ancient ember sprites. Ashfall owns close quarters — absorbing punishment, then turning momentum into impact.
- Signature: shield-forward durability
- Threat: explosive strikes
- Control: molten zone pressure
Eloya
Sanctuary Support
A graceful support operative whose diadem channels orbiting energy to sustain allies. Eloya stays in motion to keep the team online.
- Signature: mobile healing
- Defense: protective overshields
- Utility: buff orbs & disruption
Kyrr — Assault Commander
Role: Damage • Mobility DPS / Space Control
Kyrr thrives when he can control lanes, cut angles, and punish overextensions. He anchors pushes with clean pressure and collapses on targets before they can react.
Gear Upgrades
| Gear | Base | Scaling |
|---|---|---|
| RELENT Defense | Melee Shield % = 25% | +5% per level |
| DASH | Cooldown = 15s | -1s per level |
| SENTINEL | 10% | +5% per level |
| IR | Cooldown = 30s | -2s per level |
| DECOY | Cooldown = 30s | -2s per level |
| Stabilizer | 10% | +6% per level |
| MeleeShield | 25% | +3% per level |
| JUMP JET | Cooldown = 20s | -1s per level |
Weapon Upgrades
| Weapon | Base | Scaling |
|---|---|---|
| Single | Damage | +10% per level |
| Burst | Damage | +10% per level |
| Shotgun | Damage | +10% per level |
Ashfall — Ember Juggernaut
Role: Control • Tank / Breach & Denial
Ashfall absorbs punishment, then turns momentum into impact—shattering lines, forcing space, and turning chokepoints into a furnace.
Gear Upgrades
| Gear | Base | Scaling |
|---|---|---|
| THREATLOCK Control | Range = 12 Arc = 110° |
Range: +10 per level |
| Siphon | Cooldown = 120s | -5s per level |
| EMBRACER | Max Pool = 200 | +50 per level |
| MeleeZap | MeleeHP = 25% Zap = 5 HP / 4 ticks |
MeleeHP: +2.5% per level Zap: +1 HP per tick per level |
| Backplate | 5% | +2.5% per level |
| DASH | Damage = 150 | +20 damage per level |
| Smoke | Duration = 18s | Cooldown: -1s per level |
| FireFeet | Damage = 50 | +25 damage per level |
Weapon Upgrades
| Weapon | Base | Scaling |
|---|---|---|
| SLOW | Duration = 1s | +0.5s per level |
| STEAL | 50% | +5% per level |
Eloya — Sanctuary Support
Role: Support • Heals / Overshields / Team Utility
Eloya stabilizes fights, amplifies pushes, and disrupts enemy advances by turning the frontline into a moving safe zone.
Gear Upgrades
| Gear | Base | Scaling |
|---|---|---|
| DIADEM Support | Distance aware = 10 | +14 per level |
| FLURRY | Flurry count = 4 | +1 buff orb per level |
| COREPLATE | Shards = 3 Max Pool = 90 |
Shards: +1 per level Max Pool: +30 per level |
| JUMPJETS | Fuel capacity = 100 | +10 per level |
| CORELINK | Buff/Heal amp = 12% | +3% per level |
| Blink | Cooldown = 45s | -2s per level |
| Overshield | HP = 50 | +5 HP per level |
| TRIAGEVISION | Vision distance = 40 | +10 per level |
Weapon Upgrades
| Weapon | Base | Scaling |
|---|---|---|
| — | None | — |
Global Skills
Skill upgrades apply across the game.
| Skill | Base | Scaling |
|---|---|---|
| Speed | — | +10% per level |
| Peripherals | 15° | +10% per level |
| Aim | Strength = 5 | +10% per level |
| Resilience | — | +15 HP per level |
| Damage | — | +10% per level |
| Melee Arc | 80° | +10° per level |
| Shield HP | 500 | +20 HP per level |
| Heal/Buff | — | +2 distance per level |