FRACTURE ZONE • HEROES

Heroes & Roles

Fracture Zone is built around clear team structure: Damage, Control, and Support. Each hero is designed to be readable, clip-friendly, and role-defining in 3v3.

Team Sanctum

Three heroes, three roles — built for tight teamfights and objective discipline.

Kyrr

Kyrr

Assault Commander

Damage Mobility DPS Space Control

A disciplined royal tactician built for precision engagements. Kyrr thrives when he controls lanes, cuts angles, and punishes overextensions with surgical burst.

  • Signature: IR threat isolation
  • Mobility: dash-jet repositioning
  • Win condition: picks → collapse
Ashfall

Ashfall

Ember Juggernaut

Control Tank Breach & Denial

A fire-forged frontline breaker fueled by ancient ember sprites. Ashfall owns close quarters — absorbing punishment, then turning momentum into impact.

  • Signature: shield-forward durability
  • Threat: explosive strikes
  • Control: molten zone pressure
Eloya

Eloya

Sanctuary Support

Support Heals Overshields

A graceful support operative whose diadem channels orbiting energy to sustain allies. Eloya stays in motion to keep the team online.

  • Signature: mobile healing
  • Defense: protective overshields
  • Utility: buff orbs & disruption

Kyrr — Assault Commander

Role: Damage • Mobility DPS / Space Control

Kyrr thrives when he can control lanes, cut angles, and punish overextensions. He anchors pushes with clean pressure and collapses on targets before they can react.

Gear Upgrades

Gear Base Scaling
RELENT Defense Melee Shield % = 25% +5% per level
DASH Cooldown = 15s -1s per level
SENTINEL 10% +5% per level
IR Cooldown = 30s -2s per level
DECOY Cooldown = 30s -2s per level
Stabilizer 10% +6% per level
MeleeShield 25% +3% per level
JUMP JET Cooldown = 20s -1s per level

Weapon Upgrades

Weapon Base Scaling
Single Damage +10% per level
Burst Damage +10% per level
Shotgun Damage +10% per level

Ashfall — Ember Juggernaut

Role: Control • Tank / Breach & Denial

Ashfall absorbs punishment, then turns momentum into impact—shattering lines, forcing space, and turning chokepoints into a furnace.

Gear Upgrades

Gear Base Scaling
THREATLOCK Control Range = 12
Arc = 110°
Range: +10 per level
Siphon Cooldown = 120s -5s per level
EMBRACER Max Pool = 200 +50 per level
MeleeZap MeleeHP = 25%
Zap = 5 HP / 4 ticks
MeleeHP: +2.5% per level
Zap: +1 HP per tick per level
Backplate 5% +2.5% per level
DASH Damage = 150 +20 damage per level
Smoke Duration = 18s Cooldown: -1s per level
FireFeet Damage = 50 +25 damage per level

Weapon Upgrades

Weapon Base Scaling
SLOW Duration = 1s +0.5s per level
STEAL 50% +5% per level

Eloya — Sanctuary Support

Role: Support • Heals / Overshields / Team Utility

Eloya stabilizes fights, amplifies pushes, and disrupts enemy advances by turning the frontline into a moving safe zone.

Gear Upgrades

Gear Base Scaling
DIADEM Support Distance aware = 10 +14 per level
FLURRY Flurry count = 4 +1 buff orb per level
COREPLATE Shards = 3
Max Pool = 90
Shards: +1 per level
Max Pool: +30 per level
JUMPJETS Fuel capacity = 100 +10 per level
CORELINK Buff/Heal amp = 12% +3% per level
Blink Cooldown = 45s -2s per level
Overshield HP = 50 +5 HP per level
TRIAGEVISION Vision distance = 40 +10 per level

Weapon Upgrades

Weapon Base Scaling
None

Global Skills

Skill upgrades apply across the game.

Skill Base Scaling
Speed+10% per level
Peripherals15°+10% per level
AimStrength = 5+10% per level
Resilience+15 HP per level
Damage+10% per level
Melee Arc80°+10° per level
Shield HP500+20 HP per level
Heal/Buff+2 distance per level